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Kena: Bridge of Spirits - Path to Village Ruins

Excited to share some of the work I've done for Kena: Bridge of Spirits.

I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing. This is one of the early levels in the game, and one of the first areas I was tasked with taking from blockout to final art while working with my Lead, Art Director and Design to ensure we went in the right direction and made the necessary adjustments that made for a better game.

A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.

https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan