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Mountain Meadow

After completing my Artstation Learning course in which I focus on creating materials in UE4, I decided to rebuild and recreate the terrain shader so that I could use it in this personal project. All in all, the majority of this scene was created in 2-3 evenings, with the heavy lifting of foliage population coming from the terrain shader. The trees are painted with the foliage tool for speed, rather than a procedural volume spawner.

Quick breakdown video is available in which I show how quickly I create the final shot in the video cinematic.

Big shout out to the EXP Community for their continuous feedback on this piece. Part 4 and 5 of the AS Course will be releasing soon. https://www.artstation.com/learning/series/6E/creating-materials-in-unreal-engine

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