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Overgrown Ruins - Zelda

Get the tutorial here - https://www.exp-points.com/zelda-environment-ue4-kem-yaralioglu-tutorial

You will learn how to plan your Unreal Engine 4 scene, experiment with blockouts, create master materials, trim sheets, lighting, raytracing and using Gaea for our terrain. By the end of this game environment course you will have the knowledge and understanding of how to approach blocking out a game environment.

With a focus on set dressing and world-building, we’ll ensure that the scene has a purpose and feels believable. By the end of this course, you will have the skills to start utilizing particle systems, splines, decals, post-processing and the sequencer to create cinematics.

Progress

Spline Ivy

Spline Water

MPC Foliage Wind

Trimsheet created for the ruins

Trimsheet created for the ruins