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Kena: Bridge of Spirits - Hunter's Path

Excited to share some of the work I've done for Kena: Bridge of Spirits.

I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.

Hunter's Path was one of the last areas that I worked on and one of the environments I was able to complete very quickly. Generally a simple forest, the main focus here is the large statue in the arena and I wanted to maintain this as a sort of shrine people use to travel far and wide to pay respect to.

A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.

https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan