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Kena: Bridge of Spirits - World 1 Threshold

Excited to share some of the work I've done for Kena: Bridge of Spirits.

I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.

Throughout W1 Threshold I was responsible for interior dressing of the houses, as well as dressing the rooftops of the buildings so that they were integrated within the world. Each house had it's own initial pass to ensure everything was bespoke. Responsibilities also included setting up deadzone materials on the buildings and general polish throughout.

A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.

https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan