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Kena: Bridge of Spirits - Hideout God Trees

Excited to share some of the work I've done for Kena: Bridge of Spirits.

I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.

God Trees was one another favourite area of mine, it felt peaceful and magical, and as you run through the environment it feels almost lost in time. The huge trees give the environment this other worldy feel, and the fact you can explore both the ground level and tree tops meant every area had to be considered carefully with vistas being visible from most tree tops. God Trees is home to a lot of magical elements which was a great combination with the overgrowth and manmade structures.

A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.

https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan

Breakdown Video