Excited to share some of the work I've done for Kena: Bridge of Spirits.
I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.
Deep Woods was one of my favourite areas to work on, the forest was extremely dense and overgrowth was a key element here. Vertically was very important here and ensuring the level art was consistent from the ground floor to the tree tops was key.
A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.
https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan
Breakdown Video
Breakdown Video
Breakdown Video
Gameplay walkthrough