Excited to share some of the work I've done for Kena: Bridge of Spirits.
I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.
Rusu Cave was one of the areas that I set dressed towards the end of production which resulted in a very quick turnaround. I was tasked with taking the blockout to final which included dressing the deadzone corruption, and I also iterated on the blockout to provide extra areas for Kena to explore.
A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.
https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan