Excited to share some of the work I've done for Kena: Bridge of Spirits.
I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.
Onsen was a level that resembled a 'bath house', an area that people would go to relax. Initially tasked with just a quick polish and dress update, we ultimately updated the majority of Onsen to match the quality of the rest of the game as we had since improved our level art workflow and pipeline and I was responsible for bringing Onsen to our new standard.
A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.
https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan