Excited to share some of the work I've done for Kena: Bridge of Spirits.
I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.
Rusu Mountain Descent is a fairly small area but is very heavy in dressing. At this point in production we had a good workflow for dressing our levels which made Rusu Mountain Descent a fairly simple area to dress, despite how complex it may look.
A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.
https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan