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Kena: Bridge of Spirits - Field Shrine

Excited to share some of the work I've done for Kena: Bridge of Spirits.

I was part of the environment art team and was responsible for world building a large majority of the game, as well as asset creation, optimization and bug fixing.

Field Shrine, built just above the Village Heart where it was lifted and transported away, this level was one I spent quite a bit of time on as we wanted it to have the destruction elements, as well as the overgrowth. This level went through quite a few hands to ensure it reached the quality bar we wanted.

A huge thanks to my Lead Julian Vermeulen, and Art Director Mike Grier, for their continued feedback and support, as well as everyone at the Ember Lab. Special thanks to Josh and Mike Grier for their vision and the opportunity to work on this wonderful game that we all helped bring to life.

https://www.artstation.com/kingjulianv
https://www.artstation.com/lucasmaxfield3d
https://www.artstation.com/tim_burroughs
https://www.artstation.com/shira_eilan